
There are 6 kinds of Artifacts: Weapons, Helmets, Shields, Gauntlets, Chestplates, and Boots, and 3 kinds of Accessories: Rings, Amulets, and Banners – and every Champion can be equipped with one of each. Unfortunately, the Mercy counter is not displayed in the game since this information is internal.Artifacts and Accessories (Gear) are special Items that can be equipped by your Champions. The chance increases are additive, not multiplicative (meaning an increase of 2% to 8% chance will take it to 10%). It means even if you get a Legendary Champion, it won’t reset your Mercy counter for Epic Champions if you’ve already gone 20+ Shards without summoning an Epic Champion. For Ancient and Void Shards, the Mercy counters for both Epic and Legendary Champions are tracked individually. After you successfully summon either an Epic or Legendary Champion, your Mercy counter will reset for that Rarity from that Type of Shard and your chances will reset to those displayed in the Default Summoning Chances table. It means that even if you summon a Legendary Champion from a Sacred Shard, it won’t affect your Mercy counter for Ancient Shards. Mercy counters are tracked individually for each type of Shard. At this point, the odds will reset back to the default chances for that Rarity. Once activated, the Mercy system increases your odds of summoning Champions of a specific Rarity with every consecutive Shard you summon of that type.įor example, after summoning 20 Void Shards without getting an Epic Champion, your chance of getting an Epic Champion from Void Shards will increase by 2% with every Shard - until you get an Epic Champion. The Mercy System activates after you summon a certain number of Shards without getting a Champion of a specific Rarity.
